Garrett Gilchrist wrote:
I'm not a current gamer so I don't normally comment, but what a mess. I do have sympathy for any third-party developer trying to work on Nintendo's underpowered, proprietary, secretive and unusually-laid-out systems. I understand why legitimate publishers tend to avoid Nintendo systems on their top titles, and why they get so much shovelware - although I'm still basically a Nintendo supporter.
I think Nintendo's gotten better at developer support. Even indie studios can get development kits pretty easily now. I don't think the Wii U's terrible to develop for. It's basically just a souped up Wii, so still an IBM PowerPC processor. It's certainly easier to develop for than the PS3 with its multi-core Cell processor. And just look at games like Mario Kart 8 and Super Smash Bros. and it's clear it's perfectly capable of rendering beautiful, stylized graphics.
That said, it's easy to see why third parties tend to avoid the Wii U. For one thing, it just doesn't have that large an install base, and they'd have trouble competing with Nintendo first party titles. Plus, the XBox One and PS4 are basically PCs now, so it's pretty easy to develop for those two consoles and PC, with extra effort needed for the Wii U. Ubisoft finally released Watch Dogs for the Wii U about six months late, and I kind of wonder what's the point now. Surely most interested people will own a better system to play it on, and now it will be cheaper on those.
While Sonic: Lost World didn't blow critic away (63 on Metacritic), it at least wasn't a complete disaster. I know it's a different developer, but I wish they'd done more to expand on the ideas in that game rather than trying to reinvent everything. I'll credit Jim Sterling with that idea,l since he recently released a video suggesting that Sega try iterating on Sonic rather than doing something completely different every time.
https://www.youtube.com/watch?v=BY2HF4L ... yuNVHDWNOA