The Video Games Thread

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Garrett Gilchrist
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Re: The Video Games Thread

Post: # 4564Post Garrett Gilchrist »

Zelda Classic, the now quite long-lived program that allows creation of original Legend of Zelda games.
http://www.zeldaclassic.com/index.php

There's also the matter of Open Zelda:
http://openzelda.net/

And Solarus:
http://www.solarus-games.org/

And the Project Zelda engine for RPG Maker:
http://www.rpgrevolution.com/forums/ind ... opic=47454
Dennis196492
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Re: The Video Games Thread

Post: # 4565Post Dennis196492 »

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Re: The Video Games Thread

Post: # 4566Post Garrett Gilchrist »

Wow.

Pirate Ship Higemaru was one of Capcom's first four games. The arcade game and its Famicom sequel never left Japan (though a US version of the sequel exists) .... but the influence on Goof Troop for the SNES is obvious. Goof Troop is often cited as Zelda-influenced, but there's more at play here ...
http://www.hardcoregaming101.net/higemaru/higemaru.htm

Mole Mania, GB game with Miyamoto involvement.
http://www.hardcoregaming101.net/molema ... emania.htm
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Re: The Video Games Thread

Post: # 4568Post Garrett Gilchrist »

Speaking of hidden programmer messages --
http://tcrf.net/Final_Fight_%28Amiga%29

And what about the fourth wall breaking in the demo text for Ghostbusters the Game? "Comments like that could lose our gig. We're only young again in a video game, you know."
http://tcrf.net/Ghostbusters:_The_Video_Game_%28PC%29
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Re: The Video Games Thread

Post: # 4573Post Garrett Gilchrist »

Much like the Disney games, Garfield: Caught in the Act for Sega Genesis benefitted from unusually well-drawn/animated graphics drawn by Jim Davis' team from the Garfield comic strip. The game is mediocre but the cat looks as he should. A game to like ironically, perhaps? Even the Game Gear version looks all right - a far cry from the terrible Garfield NES game ...

http://www.spriters-resource.com/fullview/44960/
http://www.spriters-resource.com/genesi ... eet/44961/

https://www.youtube.com/watch?v=SyQjxbcAsiE

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Garrett Gilchrist
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Re: The Video Games Thread

Post: # 4575Post Garrett Gilchrist »

XNALara (now XNA Posing Studio) is a posing program for Windows - there's an attempt to do the same on Macs called GLLara which I found interesting but which crashed constantly - based around posing 3D models ripped from video games. As the name suggests, it was developed originally in 2009 to read the XNA file format and pose Lara Croft from Tomb Raider: Underworld. You can guess why. As so often happens on the internet, sex leads the way in terms of new technology.

The same is true of Poser, which has always been a bit porny, but is also a great tool for artists. An approximation of human anatomy can be posed in perspective and it makes for good reference. It's also one of the few 3D programs I really understand. I'm on a Mac, so there are a lot of programs I can't run, and a lot of things I never learned.

Anyway.

XNALara happens to have a huge fan community who rip models from various video games, and create their own models, and when you open them up in XNALara (or GLLara) they're fully rigged and ready to be posed as needed. Over the past few years it's quietly become a hugely popular program for posing and creating 3D renders of video game and other characters - outdoing Poser in that regard. There are, of course, other programs which can view and work with XNA models - though perhaps not so much for the Mac.

http://www.tombraiderforums.com/showthread.php?t=147100

The mac program, GLLara, I've found difficult. It crashes constantly when I'm trying to pose the characters. Posing takes time and the pre-made poses I used didn't translate correctly. Still, I can certainly load up a character and do at least a little bit of posing before it crashes.

I tried out various Super Mario Bros characters, Ryu Hasabusa from DOA5/Ninja Gaiden, the Ninja Turtles, and so on.
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Re: The Video Games Thread

Post: # 4581Post Garrett Gilchrist »

Game Boy games Super Mario Land and Metroid 2 have been romhacked into full color Game Boy Color games. Here they are running on a Gamecube.

http://www.youtube.com/watch?v=G4nWpx8WpIE

http://www.youtube.com/watch?v=FwQXglByhxo
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Re: The Video Games Thread

Post: # 4584Post Garrett Gilchrist »

As of this writing, Chris Roberts of Wing Commander fame has raised over 43 million dollars - that's $43,299,054 - from over 443,823 backers, for his space simulator PC game Star Citizen. Kind of puts the power of crowdfunding into a whole new light. Over 2 million of that happened on Kickstarter, exceeding the first goal of 500k. The release date was end of 2013, which has since been extended as the team make use of their now enormous fanbase and budget.
https://robertsspaceindustries.com/
http://massively.joystiq.com/category/stick-and-rudder/

Richard Garriott, "Lord British" of Ultima fame also Kickstarted $1,919,275 from a $1,000,000 goal, with 22,322 backers. That was in April 2013, for his game Shroud of the Avatar: Forsaken Virtues. Not bad for someone whose previous peak was in the early 90s.
https://www.kickstarter.com/projects/po ... -virtues-0
http://techland.time.com/2013/03/11/bef ... he-avatar/

And then Homestuck.

So, multimillion dollar crowdfunding is a thing.

It strikes me how in his introductory video, besides blowing us away with slick graphics and dramatic music like a blockbuster movie trailer, the game establishes itself as an underdog hero with a story to tell - the PC game isn't dead. Well, who said it was? Roberts also comes across as humble, approachable and down to earth, saying things that the average gamer can agree with as he describes his plans for the game. But he's also surrounded by 3D game-style graphics, and a knowledge that his reputation as a great game designer of the 90s precedes him.
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