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Re: What are you working on?

Posted: Mon Jan 11, 2016 1:19 am
by Uncle Sporkums
This year, I'll be assembling another one of my "long form" reenactment videos, for the movie "Rocky" to celebrate its 40th anniversary. I won't be doing the whole movie, just some various scenes, although it would be interesting to see if I can accomplish some of those training montage sequences.

Re: What are you working on?

Posted: Wed Jan 13, 2016 3:15 am
by Garrett Gilchrist ... -584191939

Wizard of Wor is an arcade game from 1980, developed by Midway. Team Pixelboy have ported the classic game to the classic Colecovision console, and hired me to create new cover artwork for it. Redesigning all the game’s characters and monsters made this an extremely complex piece of artwork, done at a very large size. But I kept the colors bright and primary, giving it a somehow simpler vintage look.

Here is the progression of the characters, from the rough pencil sketches to inks done with Copic F02 drawing pens (and some brush and pigment pens), to the final color work, done in Photoshop with a Wacom tablet. ... -from-1980 ... -from-1980 ... -from-1980 ... -from-1980

Originally I would have shown only one player character. Pixelboy asked me to add a second player, since multiplayer is a selling point for this title (as is the robotic speech of the Wizard).

The maze background and 3d logo were created in Photoshop and rendered as 3d in Poser. The art was done with pencil on paper, and inked with Copic F02 drawing pens [plus brush pens for some characters]. Coloring was done in Photoshop using a Wacom tablet.

Previously, I created new art for Team Pixelboy’s Colecovision port of the 1984 Rare game Knight Lore. ... -533373239 ... -in-a-year

Boy, I haven’t done any pony commissions in a year and a half. Used to get a lot of requests for these. Here is a character called Magpie, and here’s the entire process of me drawing her. I started with super rough pencil sketches to get the pose down, then cleaned up the artwork more with each new draft. I inked with Copic F02 drawing pens.

Andrew Hayes [Firestorm-CAN] created the color version, tracing the art as a color vector piece in Inkscape, and doing a great job, as he’s done for me before.
The last two pictures are of the cutie mark symbol, which is of a coin. There’s a sketch, and then some elements I created for the coin - which I actually never finished.

Re: What are you working on?

Posted: Sun Mar 06, 2016 5:42 pm
by JustinHoskie
The first episode of "From the Vaults" that I contributed too has been released! Included are my syncs for "Never Will I Marry" and "A Lot Of Livin' To Do" from The Judy Garland Show, with more to come in the future. (The segment starts at 26:42.)

It was truly a great honor and I'm glad to know that I'm known as "the Disney guy.":p

Re: What are you working on?

Posted: Wed Jun 01, 2016 12:07 am
by Garrett Gilchrist
Doing art for about five more video game covers, so that's coming! And more from my secret projects. I guess if you're on my Patreon you already know that.

Spent two days creating subtitles for a short film. Paid work for someone else. So hey, I know how to do that now.

I had programs to create the subtitles in, but found Youtube itself to be the most user friendly. Youtube can actually do subtitles automatically to a certain extent, especially if there's no music or sound effects whatsoever. You can feed them a script. Though you spend a lot of time fixing their errors. Any music or sound effects really disrupt matters, but if you have a version without that, the results could be good.

Re: What are you working on?

Posted: Wed May 30, 2018 3:17 am
by SirQuacky
Hey all!

Another sizeable gap of time since I last posted here, but I'm happy to say most of my time has been consumed with Classes, therapist appointments, and Breath Of The Wild, definitely a step in the right direction I think.

Anyway, just wanted drop an update about two of fun things that happened. #1: I finally got in contact with Charles Ulrich, whose new book The Big Note (an 800 page chronicle of painstakingly collated Zappa info) just got released, and I was able to acquire a pdf of his scans of a photocopy, undated but genuine, of the original 200 Motels shooting script! Finally after six-or-so years of waiting I not only got to read the whole thing but transcribe all 254 pages, heehee! I sent the finished result to Román, the site-runner of the fabulous Zappa lyric archive, Information Is Not Knowledge on the domain, and at some point in the future it'll be added to the page on 200 Motels.

And #2: I've been taking Recording Techniques classes at my local community college for a few semesters, and after each semester for a bit of fun 'n practice I remix and old remixing project from scratch to see if any improvement occurs. So this time I remade those Smiley Smile remixes from a few years back from scratch! I still call the thing "Good Elements" but all the work is brand new, if anyone wants to have a listen, I have all six new tracks (a stereo edit of Heroes And Villains and remixes of Vegetables, Wind Chimes, Gettin' Hungry, Wonderful, and Whistle In) and the original 1967 mixes (for comparison) all in a folder on my Google Drive: ... 1JfpZADQqi
For once, I really like how they turned out, especially Whistle In.

For some more remxing fun, I've also got a 2017 remake of a remix I made in 2016 of all the official Doctor Who themes in one. I call it the 51st Century Mix: ... fItXfvtjDT
For the middle eights I tried putting my favorite and then least favorite eras of the show themes together and see what would happen, and I think the second one featuring all the themes from the eras with episodes I find harder to rewatch sounds more interesting musically.

Anyway, I hope everyone is doing well! I'm gonna try to log in here a bit more often, maybe not post but just to peek around briefly now-and-then; so if anyone wants to contact me for any reason, shoot me a PM.
See y'all 'round. :3

Re: What are you working on?

Posted: Sun Jun 03, 2018 1:14 am
by Garrett Gilchrist
It is good to hear from you.

Re: What are you working on?

Posted: Thu Jun 14, 2018 6:44 pm
by Garrett Gilchrist

Re: What are you working on?

Posted: Tue Sep 17, 2019 4:07 pm
by Oliver Judd
Recently put out a 4-song EP of simple pop tunes that's taken me a little while to finish:

Re: What are you working on?

Posted: Thu Sep 19, 2019 4:55 pm
by Garrett Gilchrist
Nice, I'll check it out.

Re: What are you working on?

Posted: Wed Jan 08, 2020 8:22 am
by Garrett Gilchrist
I've been working on a webseries concept since late 2015, and spent half this year working on an animated film which is currently on pause for money reasons. That's usually the reason why my projects get paused.

Upon the death of Neil Innes, I did a restoration of the Bonzo Dog Band "Mr. Apollo," and looked into colorizing some of the Bonzo segments from Do Not Adjust Your Set. I contacted Jason Antic who created the AI colorization tool DeOldify, and he processed AI-colorized keyframes for us from "Metaphorically Speaking," "Beautiful Zelda" and "Jollity Farm."

The results, using a version of DeOldify not yet available to the public, are quite beautiful. I then repainted the "Metaphorically Speaking" keyframes manually to add further color details (like a blue sky), and we're hoping that EBSynth and/or DeepRemaster can generate the additional frames for what should be a very unique colorization.

(Disclaimer: I was a big fan of Neil Innes, The Bonzos and Monty Python in high school and still have a lot of love for their work. But as with any media from the 60s, 70s and earlier, I do not endorse the small percentage of their material which is offensive.)

I spent yesterday drawing effects keyframes for a scene from my 2007-8 film Shamelessly She Hulk (Morris shoots Jen) that I intended to be black and white rotoscope mattes for turning She Hulk green.

I keyframed about every 10th frame or less, drawing the frames in Photoshop. In the old days I would have had to draw every frame (!), or at least every two frames or every four frames, filling in the rest via Twixtor and later After Effects retiming. (This took years, which is why so much of the She Hulk film never came out.)

Today we have EBSynth, a style transfer program by Secret Weapons, which should be able to animate the keyframes based on the original video's motion.

I actually livestreamed the process, to an audience of maybe 5 people at a time.

I left EBSynth on overnight, and the results were incorrect, with large sections of the intended matte missing from the EBsynth output. This had happened to a lesser extent on a previous video where I generated EBSynth mattes.

Ebsynth on default settings seems to struggle with reproducing the pure black and white mattes.

There is no documentation yet on the Advanced functions of EBSynth, but increasing "Mapping" to 50 seems to solve the problem.

My alternate idea was splitting the RGB channels of the original image, and putting the black and white mattes into one channel only, so that EBSynth has more to "latch onto" visually.