What are you working on?

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Garrett Gilchrist
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Re: What are you working on?

Post: # 4198Post Garrett Gilchrist »

http://tygerbug.deviantart.com/art/Cobr ... -441947269

Unrestored 16mm workprint of my 2003 short film The Journey of Truesong.
https://www.youtube.com/watch?v=uYNPboa ... e=youtu.be

We had that face plate for the demon and the arm and wrist guards on Truesong which were the flimsiest Halloween things imaginable. The rest of the demon's costume was a legitimate Sony rental. And the costumes in general were from thrift shops - a lot of belts and things. I know the Heaven shrouds were rentals as well, and pretty nice, but there were only a couple of good ones, and so everyone else just had to put on a sheet and wander into shot and that's most of what you see.

I know it all had to come together really quickly. Things fell through and we just didn't have time, so Truesong's costume had to be whipped up in a day from what we could find, since we had to start shooting right away.
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JustinHoskie
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Re: What are you working on?

Post: # 4266Post JustinHoskie »

A quick rundown.

There's Little Shop: The Imitation Workprint / The Extended Fan Cut, I'm still pecking away at The Adventures of Mickey Crosby (I'm getting better at only writing scenes that have to do with the actual story, and not having scenes go on and on), I finally figured out how to extract the audio jukebox from The Wizard of Oz DVD, so I'm gonna start splitting everything up for a release (All in all, it's about 4 hours of audio all together.), and I'm also working on an adaptation of Room Zero as a follow up to Abandoned by Disney. Right now, I'm about 14 pages in, and I'm terrified that it's gonna go on for too long and never end (like my first script), but I went through the same thing with Abandoned by Disney and I'm happy with the way that turned out, so I'll see what happens with it. It may never see the light of day, but I'm having fun working on it.
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GeoNine
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Re: What are you working on?

Post: # 4269Post GeoNine »

So figured it wouldn't hurt to put some of the animation I'm doing for my class. Here are two of them (one of them is just a first pass).

Character lifting a heavy object: https://www.youtube.com/watch?v=djkKeb8xhyA

Character serving a tennis ball: http://youtu.be/Oha2pu9nRrs

I know they're not good but I'm pretty happy with them given I've not done that much animation. I'd gladly take some critic for improvement since I'm hoping to continue even after class ends.
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Garrett Gilchrist
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Re: What are you working on?

Post: # 4270Post Garrett Gilchrist »

Image

You'll learn a lot more once you learn how to think in three dimensions. At this point your characters should be constructed out of simple three-dimensional shapes. Not a lot of hard edges or two-dimensional cheats. Dick Williams' wonderful book uses a sort of stick figure, with a round head and rounded cylinder type body. Tony White's books use roughly the same character. Mickey Mouse is made up of mostly spheres, especially in his early Steamboat Willie-era appearances.

Preston Blair's two classic books, now often printed as one book, focus a lot on constructing characters out of rounded three-dimensional shapes. Spheres, pears, rounded cylinders, cones, and so on. Keep it simple, and three dimensional, and as you animate you'll be able to see whether your masses and weight are consistent. When a simple circle/sphere isn't the right size from one frame to another, you'll know it.

One reason why life drawing is so vital to art education is that you learn to see a person (or object) as a three-dimensional form rather than a two-dimensional image. Start with the shapes, keep it simple, and keep it consistent.
panmanthe2nd
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Re: What are you working on?

Post: # 4305Post panmanthe2nd »

Well, this isn't what I'm working on, but a friend of mine is working on a short film, and is trying to raise £750 for it. So I said I'd post about it here.

https://www.kickstarter.com/projects/ad ... -of-hearts
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Garrett Gilchrist
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Re: What are you working on?

Post: # 4341Post Garrett Gilchrist »

You'll remember the video game I was working on, Esperia. Nothing happening with that right this moment; I had a programmer but he seems to have vanished.
http://sta.sh/23xqeed0q9c

At the beginning of March I was doing a bunch of Homestuck stuff to try to get into the WeLoveFine contest. You probably saw that. I didn't manage to finish the Photoshop work in time, apart from Roxy, so I still have five trolls which I need to Photoshop. I wish this wasn't April, as ideally I'd release these on April 13th and I don't think I have time right now?
http://sta.sh/21nky3254zzp

From March 21 to April 1, I was working on some very complex ponies.
http://sta.sh/2ub3sexvgml

These are for a webseries called Ponyfinder Adventures, using the Pathfinder RPG I guess. These took a lot of thought.

Doctor Who sketches and works in progress. Donna and The Tenth Doctor are for an upcoming painting. The rest is for "Mystery of the Missing Episodes," which is now finished.
http://sta.sh/217v506hkauk
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Garrett Gilchrist
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Re: What are you working on?

Post: # 4449Post Garrett Gilchrist »

Here's a piece of artwork I did for a local production of The Sound of Music. And I've linked to two posts where you can see the original sketches and see how the poster developed as a work in progress.

http://tygerbug.deviantart.com/art/The- ... -447591484

http://tygerbug.tumblr.com/post/8273265 ... nd-a-piece

http://tygerbug.tumblr.com/post/8273475 ... -the-final
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Garrett Gilchrist
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Re: What are you working on?

Post: # 4570Post Garrett Gilchrist »

Quite by accident, I seem to have crafted a tribute to Bob Hoskins in the May/June issue of Cinemontage, the Motion Picture Editors Guild Magazine. My interview with Robert Zemeckis' longtime editor Arthur Schmidt (and his Back to the Future / Contact co-editor Harry Keramidas) was intended for January but was delayed til now - just in time for the photographs of Bob Hoskins as Eddie Valiant to seem quite bittersweet. The article I turned in was about twice as long as what was printed here, and originally included a few paragraphs praising Hoskins' performance. He'll be much missed, but we have great films to remember him by.
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Garrett Gilchrist
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Re: What are you working on?

Post: # 4578Post Garrett Gilchrist »

Image
Image

Redrawn sprite animations of Mr. Gimmick (Yumetarō), at four times his original size from the 1992 NES/Famicom game by Sunsoft. (Gimmick! ギミック! Gimikku!)

Certain emulators, like HiSMS (Sega Master System) and HDNES (Nintendo), allow the graphics in 8-bit video games to be replaced by HD equivalents at 2X or 4X size. I thought I'd redraw Mr. Gimmick to show what a remake could look like.

Image
Image

Wart (Mamu), redrawn at four times his NES size from Super Mario Bros. 2/USA (and Yume Kōjō: Doki Doki Panic).

Image
Image

Birdo (Catherine), redrawn at four times her NES size.

It'll require some tweaking to put different heads on different bodies, but this covers her actions in Super Mario Bros. 2/USA. I've also included some walking and jumping frames to make her semi-playable, replacing the player character in either the original game or Super Mario Bros X.

I've previously drawn a seven-page comic about Birdo, which you can read here:
http://tygerbug.deviantart.com/art/Bird ... -403940810

Full size versions:
http://tygerbug.deviantart.com/art/Bird ... -451915478
http://tygerbug.deviantart.com/art/Wart ... -451915453
http://tygerbug.deviantart.com/art/Mr-G ... -451915438

Giant size without shading:
http://orangecow.org/art/birdo-sprites.gif
http://orangecow.org/art/wartsprites-1.gif
http://orangecow.org/art/mrgimmick-1.gif
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Garrett Gilchrist
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Re: What are you working on?

Post: # 4580Post Garrett Gilchrist »

I've just posted a whole lot of previously-unseen pony art at my Tumblr. Enjoy.
http://tygerbug.tumblr.com/
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