For Animated Doctor Who Reconstructions
By Garrett Gilchrist
Not for commercial use
There are 108 lost episodes of Doctor Who. Let's bring them back.
This artwork was created by Garrett Gilchrist. Doctor Who is copyright the BBC, and no infringement is intended. These images are not intended for commercial use or profit.
Do not use without permission. If you would like to use my artwork in a legitimate animation of a lost Doctor Who episode, write me at tygerbug at yahoo.com with a sample of what you're capable of. If I approve your project, I will provide the necessary materials.
Lost episode scripts.
Each of these characters, if I've finished them, have a series of finished, color heads you can download as JPEGS.
Each head has a different expression on it. All have different mouths, half have different eyes. You should be animating the heads and eyes separately. You can split them right down the middle, at the area of the nose
Use the soundtrack to any lost episode. Every 3 frames or so, switch to a different head, to match the lip sync on the audio. Make the mouth movements match what you hear.
Go to our Youtube Channel and watch the videos that have already been done, to see what the animation is supposed to look like.
I animated my scenes in Final Cut Pro for the heads and Poser and Moho (Anime Studio) for the bodies. They can also be animated in Flash. You can do them in whatever program you like.
Every JPEG of the finished "head"s and "headless" bodies are on a bluescreen or greenscreen so you and your computer know what to cut out.
You can actually just animate the heads, static, on that blue or green background, getting the lip sync right with the head itself not moving at all, and then figure out the body and head movement later, as well as what the background will be.
I have always animated the heads first. The lip sync. I didn't worry about the bodies or having any movement to the head. I worked in PAL, using the PhotoJPEG codec. I put every different drawing I'd done in a row, a bunch of heads filling up the frame, each lasting 3 frames apiece. I rendered that out as an HD-sized video, imported it back into the program, and then just edited it like I'd edit any video. I played around with the lip sync until I felt it matched the audio. Then I did a separate pass for the eyes, on a different video layer. I cropped each image somewhere around the nose, so that I'd just have the eyes on this layer, and then put in simple blinks and eyebrow movements or whatever.
I now had a static, large head which did perfect lip sync (and eye movement) to the soundtrack. I rendered this out as its own HD PhotoJPEG video, imported it back in, and started a new video ...
At this point I could work in SD resolution rather than HD if I wanted. Now I'm just making very simple movements of the head (which is the video I just rendered, with bluescreen to remove the blue/green background), as well as simple movements of the body (also bluescreened to remove the background), and a static background.
You can just render the head alone, or the head with a body, against the blue/green background, and add a background in later.
Some characters are not yet finished in full color. I post a generic "color layer" separately which can be placed under the line art for each frame to get a finished Photoshop version, but it does need tweaking for each different drawing.
I often create CGI bodies for the characters. These can also be used in Poser or the free DAZ Studio program, although they often require having other items, such as the Victoria 4 and Michael 3 and James characters, which can be bought. I believe that some of these characters have become free, as well.
Back to the Beginner's Guide
You are free to use this artwork, as long as you give credit to Garrett Gilchrist and WhoSprites and the BBC, and as long as you are legitimately using it to animate lost Doctor Who episodes from the Troughton and Hartnell eras for no profit. You can write me at tygerbug (at) yahoo.com. Doctor Who is copyright the BBC, and no infringement is intended. These images are not intended for commercial use or profit.