Super Mario Bros: The Movie: The Thread
Posted: Fri May 10, 2013 10:46 pm
2022 edit: You're probably looking for the extended Morton Jankel Cut from much later in this thread. It's here:
https://archive.org/details/super-mario ... vhs_202207
https://mega.nz/folder/tZsTkbQR#Qo7T39voEUoVsPBgKz7i9Q
You can skip to discussion of the extended Morton Jankel Cut here.
viewtopic.php?p=11255#p11255
__________________________________
https://www.youtube.com/user/RodimusFilmsnThings
http://www.smbmovie.com/SMBArchive/foru ... f=6&t=1575
http://www.smbmovie.com/
http://smbthecomic.com/
The Super Mario Brothers Movie.
Being in production since 1991, this Allied Filmmakers project, in colaboration with Lightmotive, began as a film that explores the relationship between the Mario Brothers. Jake Eberts in the late 80's saw his kids playing NES, and he was immensively interested in the game, so much that he tought that it could make a good movie. While the first Wizard-of-Oz inspired drafts were being written, they we're looking for directors,and by the time the Fantasy-sci-fi Ghostbusters draft was written, Husband-and-wife directors Rocky Morton and Annabel Jankel came in and had WAY too many ideas for the project.
It's hard to explain the evolution process, but it goes like this:
''Koopa is a monster'', one states, ''who is this monster?'' the writer asks,''probaly a Dinossaur''. says the man of many ideas ''Wasn't Dinossaurs extinct?'' ''yes, but the meteorite created a new dimention where the dinossaurs continued to live!'' ''But wait, all this time surviving, they must have gone through some sort of evolution...I know! The Meteorite radiation gave them the perception of survival and they slowly became inteligent and small!''
And that's why Koopa is a human; Not to mention, it is from here that all the cyber-punk stuff came from.
And in 1992, The Dick Clement and Ian la Frenais Mad-Max inspired draft was finished, and featured many plot-points that we're present in the final film, along with many other subplots. This was the draft that brought in Bob Hoskins, Dennis Hopper and Fionna Shaw, as well as the Blade Runner set designer, David Snyder, it didn't took long to gather the film's crew; needless to say, the Mad-Max script attracted a lot of attention; Despite that, they did their best to squeeze references to the game.
And then Disney bought the film's rights hoping to integrate Nintendo characters in their theme parks, it only goes downhill from here; They began with toning down the Mad-Max draft, and what was lost? A sex scene, An Desert-Chase action scene among other adult-themed concepts that were dropped, that pissed off the crew very much, because you had all this great people that worked on amazing movies, making a kids film.
The Director's weren't helping either, according to Bob Hoskins, they were a incompetent duo in which their arrogance was mistaken for talent; there were constant fights among newer writers wanting to do a kid's film, directors wanting a mature film, the producers trying their best to not make everyone quit, the actors complaining about the re-writes, and Bob Hoskins and John Leguizamo drinking on the set to lessen the pain. What was supposed to be 4 weeks of shooting became 17.
In the end, the final film was 2 hours and 10 minutes long, with the possible rating of PG-13.
Disney ordered the film to be cut down so that it can achieve at least a PG rating; entire sub-plots were deleted, estabilishing shots we're kept to a minimum, and an entire action scene of Mario being chased by Goombas were cut. They also added that stupid animated prologue that automatically makes me want to do something else.
There was quite a lot of anticipation for this film, you can't blame the film's failure on the advertising because trust me, it wasn't that.
with a trailer like this: http://www.youtube.com/watch?v=wtMZKYnLg5c, who wouldn't want to at least check this out?
And then, in May, 25th, the film was released, and in the first week it grossed at least 20 Million based on it's 40 million budget, it was then, that shortly after, Jurassic Park was released and it destroyed this film. The reviews didn't helped either, the final film does have a lot of pros and cons, but it was Roger Ebert and Gene Siskel that pointed out the film's main flaw: it doesn't know who to target.
So in the end, this was not a bad movie, it has potential, it has some cool stuff, and as far as the story goes, it's well developed and it flows nicely; The problem is that it a real unbalanced film, the jokes throw me off completely, the goofy stuff is out-of-place, and the Alan Silvestri's score is something you'd hear from a TV-movie sitcom rather than an action-oriented film, not to mention, the stuff that was deleted that could have improved the film's quality.
Like Blade Runner, except more naive, the film has a cult-following, which is gathering a 20th Anniversary screening, you can check their website for more information on the film.
smbmovie.com
The film doesn't has many chances of being released on blu-ray, the American version of the DVD's is a non-anarmorphic laserdisc transfer with pink highlights, while Japan and Sweden have an Anamorphic 16:9 transfer with nice yellow/blue colors, with the resolution of 1024x576. I'm trying to get the Japanese release, which is weirdly named ''Super Mario Bros.: Goddess of the Demon World''...cool title, I guess.
There's also a fan-edit made by a fan that fits in some Mario music/SFX, deletes a few jokes, and adds a few shots here and there, from trailers/promotional materials. http://www.youtube.com/watch?v=3gKx2SkhNFE
I may do a fan-edit myself, delete a few shots, re-adjust the editing here and there, delete the Alan Silvestri score when I think it's innapropriate, enhance the action scenes to make it more ''dark'',like the trailer; and use alt-shots here and there, to make it feel more like what the film could have been if they went with the Mad-Max draft, which is btw, my favorite draft.
I haven't tackled the audio, but here's the Car Chase scene, without audio. http://www.youtube.com/watch?v=42k0l97oW6g
https://archive.org/details/super-mario ... vhs_202207
https://mega.nz/folder/tZsTkbQR#Qo7T39voEUoVsPBgKz7i9Q
You can skip to discussion of the extended Morton Jankel Cut here.
viewtopic.php?p=11255#p11255
__________________________________
https://www.youtube.com/user/RodimusFilmsnThings
http://www.smbmovie.com/SMBArchive/foru ... f=6&t=1575
http://www.smbmovie.com/
http://smbthecomic.com/
The Super Mario Brothers Movie.
Being in production since 1991, this Allied Filmmakers project, in colaboration with Lightmotive, began as a film that explores the relationship between the Mario Brothers. Jake Eberts in the late 80's saw his kids playing NES, and he was immensively interested in the game, so much that he tought that it could make a good movie. While the first Wizard-of-Oz inspired drafts were being written, they we're looking for directors,and by the time the Fantasy-sci-fi Ghostbusters draft was written, Husband-and-wife directors Rocky Morton and Annabel Jankel came in and had WAY too many ideas for the project.
It's hard to explain the evolution process, but it goes like this:
''Koopa is a monster'', one states, ''who is this monster?'' the writer asks,''probaly a Dinossaur''. says the man of many ideas ''Wasn't Dinossaurs extinct?'' ''yes, but the meteorite created a new dimention where the dinossaurs continued to live!'' ''But wait, all this time surviving, they must have gone through some sort of evolution...I know! The Meteorite radiation gave them the perception of survival and they slowly became inteligent and small!''
And that's why Koopa is a human; Not to mention, it is from here that all the cyber-punk stuff came from.
And in 1992, The Dick Clement and Ian la Frenais Mad-Max inspired draft was finished, and featured many plot-points that we're present in the final film, along with many other subplots. This was the draft that brought in Bob Hoskins, Dennis Hopper and Fionna Shaw, as well as the Blade Runner set designer, David Snyder, it didn't took long to gather the film's crew; needless to say, the Mad-Max script attracted a lot of attention; Despite that, they did their best to squeeze references to the game.
And then Disney bought the film's rights hoping to integrate Nintendo characters in their theme parks, it only goes downhill from here; They began with toning down the Mad-Max draft, and what was lost? A sex scene, An Desert-Chase action scene among other adult-themed concepts that were dropped, that pissed off the crew very much, because you had all this great people that worked on amazing movies, making a kids film.
The Director's weren't helping either, according to Bob Hoskins, they were a incompetent duo in which their arrogance was mistaken for talent; there were constant fights among newer writers wanting to do a kid's film, directors wanting a mature film, the producers trying their best to not make everyone quit, the actors complaining about the re-writes, and Bob Hoskins and John Leguizamo drinking on the set to lessen the pain. What was supposed to be 4 weeks of shooting became 17.
In the end, the final film was 2 hours and 10 minutes long, with the possible rating of PG-13.
Disney ordered the film to be cut down so that it can achieve at least a PG rating; entire sub-plots were deleted, estabilishing shots we're kept to a minimum, and an entire action scene of Mario being chased by Goombas were cut. They also added that stupid animated prologue that automatically makes me want to do something else.
There was quite a lot of anticipation for this film, you can't blame the film's failure on the advertising because trust me, it wasn't that.
with a trailer like this: http://www.youtube.com/watch?v=wtMZKYnLg5c, who wouldn't want to at least check this out?
And then, in May, 25th, the film was released, and in the first week it grossed at least 20 Million based on it's 40 million budget, it was then, that shortly after, Jurassic Park was released and it destroyed this film. The reviews didn't helped either, the final film does have a lot of pros and cons, but it was Roger Ebert and Gene Siskel that pointed out the film's main flaw: it doesn't know who to target.
So in the end, this was not a bad movie, it has potential, it has some cool stuff, and as far as the story goes, it's well developed and it flows nicely; The problem is that it a real unbalanced film, the jokes throw me off completely, the goofy stuff is out-of-place, and the Alan Silvestri's score is something you'd hear from a TV-movie sitcom rather than an action-oriented film, not to mention, the stuff that was deleted that could have improved the film's quality.
Like Blade Runner, except more naive, the film has a cult-following, which is gathering a 20th Anniversary screening, you can check their website for more information on the film.
smbmovie.com
The film doesn't has many chances of being released on blu-ray, the American version of the DVD's is a non-anarmorphic laserdisc transfer with pink highlights, while Japan and Sweden have an Anamorphic 16:9 transfer with nice yellow/blue colors, with the resolution of 1024x576. I'm trying to get the Japanese release, which is weirdly named ''Super Mario Bros.: Goddess of the Demon World''...cool title, I guess.
There's also a fan-edit made by a fan that fits in some Mario music/SFX, deletes a few jokes, and adds a few shots here and there, from trailers/promotional materials. http://www.youtube.com/watch?v=3gKx2SkhNFE
I may do a fan-edit myself, delete a few shots, re-adjust the editing here and there, delete the Alan Silvestri score when I think it's innapropriate, enhance the action scenes to make it more ''dark'',like the trailer; and use alt-shots here and there, to make it feel more like what the film could have been if they went with the Mad-Max draft, which is btw, my favorite draft.
I haven't tackled the audio, but here's the Car Chase scene, without audio. http://www.youtube.com/watch?v=42k0l97oW6g